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How to install Linux on PlayStation 2

You can easily install Linux on your PS2 without buying the official Linux distro from Sony.

Required:
- A PS2 with modchip, IDE controller (integrated into most PS2 network adapters) and HDD (2+ gigs)
- PC with CD burner
- USB keyboard and mouse

So, let’s get started. First off, you need to download a PS2 distro called Black Rhino. But wait, don’t get the distro from their site. It’s non-bootable due to copyright laws. You need to get a slightly modified version called “PS2 LINUX RTE CD 1.0 (Install BlackRhino) by CERF4″.

Now, burn the ISO. It’s bin/cue formatted (CDRWin) and can be burned with most CDR software.

Smack the CD into your PS2. Connect the USB keyboard and mouse and hit the power button. If you don’t have your PS2 connected to a VGA monitor, you should be holding Select+R2 to let the boot loader know you want TV mode - otherwise you will only see a black/flickering screen.

You should now see a menu on your screen. Select “Boot” and on the next screen select “Install BR” (upper left corner). This will start a generic Linux kernel and show a login prompt. Log in as “root” with no password.

Now it’s time to prepare two partitions: one for the OS, the other for swap. And with only 32 megs of RAM, you’ll need the swap space, trust me. Run the command “ps2fdisk” as such:

fdisk> n
partition number: 1
size in MB: (as big as possible, but save space for swap)
partition type: l (lowercase "L")
comment: main

fdisk> n
partition number: 2
size in MB: (the remaining, recommended 256M)
partition type: s
comment: swap

fdisk> w
fdisk> q

The partitions are now ready, and it’s time to format. Type “mke2fs /dev/hda1″ and wait a moment while the partition is being formatted. Now, mount it: “mkdir -p /mnt/hd; mount /dev/hda1 /mnt/hd”.

Let’s mount the CD so we can access the installation files. Type “cd /lib/modules/2.2.1/fs/; insmod isofs.o” and “mount -tiso9660 /dev/ps2cdvd /mnt/cdrom”.

The last step is copying the files from the CD to your hdd: “cd /mnt/hd; tar xvzf /mnt/cdrom/brimage.tgz”. Have a coke while watching the files being extracted to your hard drive. Dum-dee-dum, and when it’s done, reboot your PS2.

That’s actually it! Leave the CD in the drive, boot it (remember Select+R2 if you don’t have VGA) and when the menu appears, choose Boot -> BlackRhino. You can now maintain your PS2 as a standard Debian box. Simply run “apt-get update” once to refresh the APT database, and install any package you might need.. gcc, make, X11, you name it.

Congratulations, you now have a fully functional PS2 dev box running Linux.

Download PS2 LINUX RTE CD 1.0
READ MORE - How to install Linux on PlayStation 2

Game Developer - November 2009


Game Developer - November 2009
60 pages | PDF | 29.1 MB

READ MORE - Game Developer - November 2009

PlayStation


History:

The first conceptions of the PlayStation date back to 1986 in Japan where it was created. Nintendo had been attempting to work with disc technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the discs were a copyright infringement danger. Consequently, when details of CDROM/XA (an extension of the CD-ROM format that combines compressed audio, visual, and computer data, allowing all to be accessed simultaneously) came out, Nintendo was interested. CD-ROM/XA was being simultaneously developed by Sony and Philips. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was signed, and work began. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound synthesis set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities.


Sony also planned to develop a Super Famicom-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.

The SNES-CD was to be announced at the May 1991 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand-alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the new PlayStation was revealed. However, it is theorized that only 200 or so of these machines were ever produced.

By the end of 1992, Sony and Nintendo reached a deal whereby the "PlayStation" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "PlayStation" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names was removed, thereby ending Nintendo's involvement with the project.

Specifications:
  • Analog Joystick.
  • Controller.
  • Memory Card.
  • Link Cable.
  • Mouse with Pad.
  • RFU Adaptor.
  • Multitap Unit.
  • R3000A.
  • 32 bit RISC processor.
  • Clock- 33.8688MHz.
  • Operating performance - 30 MIPS.
  • Instruction Cache - 4 KB.
  • Data Cache - 1 KB.
  • BUS - 132 MB/sec.
  • Data Transfer Rate (DMA TO RAM) 150 KB/sec. (Normal) 300 KB/sec. (Double speed).
  • Maximum Capacity - 660 Megabytes.
  • Features Audio CD play XA Interactive Audio.
  • Control Pad Two control pad connectors Expandable with multitap connector.
  • Backup RAM Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove.
  • Serial Port I/O Link Cable Connectivity.
  • Main RAM: 2 Megabytes Video RAM: 1 Megabyte Sound RAM: 512 Kilobytes CD ROM buffer: 32 Kilobytes OS ROM: 512 Kilobytes
  • 24 Channels.
  • 44.1KHz sample rate.
  • PCM audio source.
  • Digital effects include: Envelope Looping Digital Reverb.
  • Load up to 512K of sampled waveforms Supports MIDI Instruments.
Emulator:

ePSXe is considered to be best Playstation emulator. It plays most commercial games so it wont let you down. Make sure to also download and configure the plugins playstation bios otherwise ePSXe will not work!.

ePSXe (enhanced PSX emulator) is an emulator of the PlayStation video game console for x86-based PC hardware. It was written by three authors, using the aliases "Calb", "_Demo_", and "Galtor". It has been described as the best freeware Playstation emulator available.

ePSXe makes use of a plugin system to emulate GPU, SPU, and CD drive functions, similar to the model first introduced in PSEmu Pro. This approach is also taken in PCSX, PCSX2, and Project64. ePSXe is closed source with the exception of the application programming interface (API) for its plugins.


READ MORE - PlayStation

Tales Of Symphonia Dawn Of The New World


Set two years after the events of Tales of Symphonia for the Nintendo GameCube, Dawn of the New World follows the journey of two new young heroes, Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters.
Dawn of the New World introduces a new monster recruitment feature in which players can capture more than 200 unique enemies and train them to actively participate in battle. Players can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets players move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth.

Features:
- Classic Tales – Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds
- Over 200 unique monsters – Capture, collect, and feed monsters as they grow, gain experience and even evolve into completely new, more powerful beasts
- Enhanced for the Wii – Environments, characters and effects look better than ever
- Evolved Battle System – The Tales RPG trademark real-time battle system returns with an all-new free run system, dynamic unison attacks and a strategic elemental system
- It's your Party – Customize the party with unlimited combinations of monsters and characters throughout the adventure
- A decade of Tales – Celebrating the Tales 10 year anniversary in North America
READ MORE - Tales Of Symphonia Dawn Of The New World

GameGain 2 2.11.23.2009


GameGain will optimize your computer performance and make your games run faster without having to upgrade your expensive gaming hardware. Often you find after installing the latest game that you aren't able to run the game at its highest setting, while this often is due to insufficient hardware, it can also occur because Windows is not properly optimized for playing video games.

With GameGain your computer will be optimized to run games, changes made to Windows will help improve frames per second, memory utilization, foreground application CPU priority and hard disk access speed. GameGain works by making permanent modifications to the Windows system registry and system files, these changes affect how your gaming hardware interacts with all the games you have installed on your computer. No patches or modifications are made to the games and no anti-cheat detection software can detect that GameGain has increased the performance of your computer to give you an edge over your online competitors.

Sometimes even the most powerful gaming hardware can be slowed down by the latest games, with GameGain you can increase performance and play these games as they were designed for without having to spend a fortune upgrading your computer.

OS: Windows All
License: -
Size: 1.9 Мб
Source: http://hotfile.com/dl/18481976/5b1bb81/GameGain_2_2.11.23.2009.rar.html
READ MORE - GameGain 2 2.11.23.2009
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